Sunday, December 2, 2012

More Character Illustrations


























Here's another pair of bards created for Paizo's NPC Codex. Like last week's characters, there's an elf and a dwarf but hopefully their appearance and personalities appear distinctly different from the pair I posted last week. I hope you enjoy them.

Sunday, November 25, 2012

Character Illustrations




























Here are a pair of bards, a dwarf and an elf created for Paizo Publishing's recently released NPC Codex (for those unfamiliar with roleplaying game lingo, an NPC is a "non-player character"). I painted two dwarves and two elves for this project. I'll post them in pairs, along with the drawings.

I actually prefer the preliminary line drawings for these characters to the painted finals. Looking back, it would have been nice to do these in pen and ink and watercolor as opposed to the all-digital I approach I took to the drawings and paintings. Nevertheless, I like the final artwork and I hope readers and players of Paizo's Pathfinder game will like it too. The NPC Codex book itself is simply loaded with artwork and is well worth checking out.

Sunday, November 4, 2012

Mind Flayers






















This Photoshop painting of a pair of Mind-Flayers leading a hypnotized drow (basically a dark-skinned elf for those who don't know) down a hallway was a real challenge so I thought I'd share the process. I won't go into too much detail describing it since I think the images speak for themselves. I began with a line drawing (not included here but typical of the preliminary line drawings I've posted with other paintings). I then painted the figures and the basics of the surroundings in gray, using basic Photoshop brushes. I began adding color, texture and detail, making changes as the picture progressed. The textures were created by pasting texture images over the painting, adjusting the transparency and distorting the texture image to match the perspective. Further texture was added using custom brushes. As you can see, my initial instinct to use an intense gold backlighting gave way to a much more muted choice. The wall relief was loaded into the painting from the preliminary drawing and If I remember correctly, I simply made a Levels adjustment to to darken the colors where the line drawing was loaded. I then painted back into the walls, to finish the piece off.

I've included a detail of the characters. I hope you enjoy the piece and I hope all of this is enlightening!

Sunday, October 28, 2012

Orc Death Knight






















This is a third card for the World of Warcraft TCG set, War of the Ancients. The title and image should be self-explanatory so I'll talk briefly about technique. As I've mentioned before, I sometimes find it useful to paint an image purely in value, in tones of gray, so that I can focus on light and shadow first without worrying about color. That's the approach I took with this one, going from sketch to black and white "underpainting" to full color. The entire piece was created in Adobe Photoshop and for those who need to know such things, the color was added gradually, on layers, using several different layer modes (primarily overlay, color, saturation and normal mode).

Sunday, October 21, 2012

Tauren Timewalker


Here's another card painting (created in Adobe Photoshop) from the recently release War of the Ancients set for World of Warcraft. It depicts a Tauren warrior, guarding a location called The Caverns of Time. Like the previous post, it's another relatively warm painting with a bright, hot color in the background. That pink hue worked well as edge lighting for the Tauren character.

This was one of those illustrations that just flowed out almost effortlessly. Sometimes a painting can be a real struggle from start to finish, involving a lot of tweaking and re-painting. This one went smoothly from start to finish... a rare treat!

Sunday, October 14, 2012

Cho'gall


























It's been a while since I've had new work I could post so I apologize for the long delay between updates. I've been "in the weeds", working on new projects, none of which can be shared publicly yet. Eventually, that should mean I have plenty to share with you. Meanwhile, I'll do my best to get back on a weekly update schedule.

The handsome fellow above is an ogre named Cho'gall. He was painted (digitally) for the World of Warcraft trading card game. I love painting big, ugly characters like this guy. The lighting was a challenge but I think it works and I gave myself an extra challenge (to go with Cho'gall's extra head) by using red as the sky color. Warm colors like red tend to come forward and cool colors tend to be recede so it's fun to try making a warm red serve as a background color once in a while.

Sunday, August 19, 2012

Swordwing



This illustration was created for Dungeon magazine #204 for an article about a creature called (you guessed it) a swordwing. The humanoid, insect-like swordwing collects trophies for it's nest but it tends to fixate on a particular type of trophy item, like skulls, books, swords, etc.

I wanted to nail down the lighting and structure in this picture before adding color so I did a full value study in gray and then gradually added color over that until the piece was completed. The color was added using various layer modes in Photoshop (color, overlay and soft light, to be specific). I actually think the piece is a bit moodier in black and white but I'm pleased with the color version as well.