Thursday, June 16, 2011

Glass Djinn



This painting was a blast! It was done for the online version of the popular card game, Magic the Gathering and depicts a djinn (more popularly known as a genie) made of dark green glass. I didn't make the glass fully transparent because I felt it might yield a confusing image. Instead, I made it translucent. I was very pleased with the way this piece turned out and the swirling clouds, in particular, were fun to paint. Clouds are one of those elements in a picture you can really manipulate to suit your composition.

The drawing was done in Photoshop. As usual, I kept it in simple line and developed the values and colors at the painting stage.

Saturday, June 11, 2011

Mithrios and Windshear Totem



I've been immersed in illustration projects and preparations for next week's Summit City Comic Con so so that's why the blog has been quiet this week. However, the silence ends today with a pair of Warcraft card paintings, one showing a legendary axe (Mithrios), lost and and abandoned in the snow and the other showing a potent magical totem. Paintings of objects like this challenge the artist to find ways to make them interesting. In the case of the totem, I used forced perspective and some magical energy to create movement within the composition. In the Mithrios piece, I relied primarily on light and atmosphere to make the axe visually interesting. Hopefully, I succeeded!

Thursday, June 2, 2011

Magic Fire Goblin





This is another painting created for the World of Warcraft Trading Card Game and it's another goblin, one of my favorite subjects. This fellow is being hit with a magical blast that contains both hot and cold energy. As you can see, it's literally knocking him off his feet.

I've included a few steps along the way to the final art so you can see the basic progression of the piece. As always, it began with a drawing (in this case, a digital drawing, drawn with a hard brush in Photoshop). From there, I blocked in basic colors and shapes, working things up until I had a nice balance of color and value. This step was also just done with a basic brush or two in Photoshop. Sometimes I actually prefer these early stages of a piece. There tends to be a loose vitality in them that's hard to maintain in the final.

After establishing the colors and values, I opened the picture in Painter and began blending and refining it, adding texture to some areas and smoothing it out of others.

Finally, it was back to Photoshop to finish it off with more refining, detail work and textural touches like the spatter you can see in the energy blast.

Saturday, May 28, 2011

Octorilla and the Reluctant Beast



Things are a bit crazy here at Casa Jim right now, as I plunge ahead on various deadlines. Consequently, I'm continuing with this week's theme of posting Dreamblade miniature drawings. A lot of this work hasn't seen the light of day except as tiny drawings printed on cards and, of course, in the form of the final sculpted miniatures. I hope people enjoy seeing it.

The first of these two drawings shows a creature called (for obvious reasons) an Octorilla.

The second is called Reluctant Beast. The idea was to design a formidable monster that's downright timid and cowardly. His pose and posture needed to reflect that so I tried to reinforce it with everything from a tightly curled tail to "puppy dog" eyes. It was really fun to work on something like this that goes against type.

Tuesday, May 24, 2011

More Dreamblade



Here are a couple more miniature turnarounds I did for Dreamblade. I certainly miss working on this game! It always presented new and unusual challenges. The Hungry Ghost miniature design, pictured above, is an excellent example of the kind of challenges Dreamblade provided. In Tibetan Buddhism, hungry ghosts serve as a metaphor for people's attempts to attain their physical desires. Some are said to have "mouths the size of a needle's eye and a stomach the size of a mountain". That's a striking image and a concept I needed to capture as a figure that could be cast in plastic! I had a great time figuring out how to accomplish that and the design I ended up with is one of my favorites.

The second image above is a friendly monster, a creature that was supposed to be part building/statue and part monster. I drew on Maurice Sendak's monsters for inspiration and tried to capture the spirit of the monsters he drew in "Where the Wild Things Are" without simply aping his designs. Hopefully, I succeeded. Unfortunately, I don't think this miniature was ever produced.

Sunday, May 22, 2011

Dreamblade Monster


Several years ago, I found myself doing a lot of "turnaround" designs for miniature figures (to be used, of course, in tabletop miniatures games). I hadn't done much of that sort of work before but I found I had a knack for it and really enjoyed it. One of the games I worked on was Dreamblade, a somewhat surreal game that involved warring factions of dream creatures that fell into categories like Valor, Fear, Madness and Passion. Today's drawing fell into the Madness category. My assignment was to create a creature whose head consisted of two crocodile heads combined, sideways. It's a cool idea and I ran with it, envisioning the monster as a sort of kaiju (a Japanese word meaning "strange beast"), something along the lines of movie monsters like Godzilla or Gamera. Because it belonged to the Madness faction, it's body contains some (hopefully) unsettling characteristics.

Thursday, May 19, 2011

Stone Beholder


This digital painting was created for Dragon magazine and depicts one of the most popular Dungeon and Dragons creatures, a beholder. Beholders are a blast to draw and paint because they're basically a big eyeball with teeth and tentacles. I've had the pleasure of painting several of them over the years. This fellow has been turned to stone, fell, and is lying in a cave, broken and gradually calcifying.