Friday, November 28, 2014

Magic the Gathering Art Price List





















Just in time for the holiday season, Josh Krause of www.originalmagicart.com has been kind enough to post my list of Magic the Gathering artwork for sale on his site. I have paintings and sketches available so if you're looking for a special holiday gift for someone, you may want to take a peek! The 3 paintngs featured above are available and much more. You'll find the complete list here:

http://www.originalmagicart.com/marketplace/for-sale-by-artist/jim-nelson/

There are some great artists with work listed on the site so if you're not in the market for one of my originals, please take a look at what those talented people have available.

Happy Holidays!

Sunday, November 23, 2014

Hearthstone: Cobalt Guardian






































The working title for this piece was "Protector Robot" and it was sort of a dream assignment for me. I've been designing robots for a couple of years now, mainly as vector art. It's become a passion of mine, so when I was given the opportunity to design a robot for the game Hearthstone, I was thrilled. This 'bot needed to look like it belonged in the World of Warcraft universe (and as if it was built by gnomes) but beyond that, designing it was basically up to me. I'm very pleased with the way it turned out.

I've posted some process images along with the final art. The entire picture was done in Adobe Photoshop. I began with a simple line drawing, then painted a complete value study in gray. From there, using color, overlay and multiply layers, I began adding color to the grayscale image. I made additional adjustments along the way, painting into areas that needed it, pushing the value range and making the color stronger, until I ended up with a finished image that just need the final protective energy shield the robot is projecting. I initially chose a shade of blue for that as I felt it harmonized with the color scheme better. I still lean toward that color choice for purely personal reasons but the shield is painted in warm colors on the final art, to create greater contrast between it and the cool colors in the rest of the picture.

If you'd like to see some of the robot designs I mentioned above, they are all on display at: http://robotspot.tumblr.com/






Monday, November 10, 2014

Hearthstone: Shrinkmeister

This is one of the illustrations I did for the upcoming Hearthstone expansion, Goblins vs. Gnomes. It was an absolute blast to paint this gnome priest wielding a crazy"shrink ray"gun. I love old toys and vintage science fiction art so the Shrinkmeister's weapon is partially inspired by vintage ray gun toys. However, I also tried to create something very much in the spirit of existing gnome tech in the World of Warcraft universe.

I've included some images below

to illustrate my process on this piece. I began with a simple drawing, utilizing a custom "pencil" brush I created in Photoshop. Then, using a few different brushes, I began building up the values of the picture in gray, eventually ending up with a very finished image in black and white. Next, I began "glazing' color on layers over the black and white image, gradually building up the intensity of the color. The energy effect was painted on a layer as well.

As I mentioned above, the Goblins vs. Gnomes expansion hasn't been released yet but 30 of the cards froim the set were revealed at Blizzcon last weekend: http://www.gamespot.com/articles/a-look-at-30-cards-from-the-new-hearthstone-expans/1100-6423453/




Sunday, November 9, 2014

KAIJU!




















I did this illustration earlier in the year and I've been given permission by the publisher to show it, although it hasn't been published yet so unfortunately, I can't name the publisher or project just yet. When the project is released, I'll make sure to post an update.

The client wanted a "comic book style" image (ie: ink line and color) so after working out a  composition, I did a brush and ink drawing (using some micron pens for the buildings) and then applied color digitally in Photoshop. When I work this way, I usually leave the black ink line alone, allowing it strike through the color. However, in this case, I used a lot of color holds (a technique that retains the line but in a color rather than it's original black). I thought it helped bring the image together.

I've attached the full version of the artwork along with a cropped version (which, as I understand it, is how it will appear in print) and the ink drawing.

For those who don't know, Kaiju is a Japanese word that translates to "strange creature". It's most commonly used to refer to the giant monsters seen in many Japanese movies and TV shows.

Sunday, September 14, 2014

New Tharkule


















Here's the fourth and final illustration in the series I recently did for Red Aegis. It's more or less self-explanatory. 

Like the other pieces in this series, this one was a serious challenge and I chose to work as much of it out in black and white as possible before adding color. In this case, I kept the colors pretty muted (for me anyway). I thought too much color would just hurt the picture.

The title of this post (and the piece) refers to the name of the city below the aerial battle between choppers and dragons.

I've included my initial sketch, a grayscale value study and the final color art above.

You can learn more about Red Aegis at the links below:

https://www.kickstarter.com/projects/vorpalgames/red-aegis-roleplaying-game
https://www.facebook.com/VorpalGames

Saturday, September 13, 2014

Jumpgate

















Here's the third of four illustrations for Red Aegis. It illustrates a fleet of ships entering a jumpgate in orbit above a ringed world. the planet has a dense network of satellites around it, which I tried to suggest without rendering it too much.

This was the first time I can recall painting a picture quite like this and it was a learning experience. In the end, I felt like I got a little too focused on sharp edges, details and the idea that there's no atmosphere in space. If I were to do it again, I think I'd soften more edges, bleed the color around a bit more and take a looser, more atmospheric approach. Nevertheless, I'm pretty happy with how this turned out!


I've included my initial sketch, a grayscale value study and the final color art above.

You can learn more about Red Aegis at the links below:

https://www.kickstarter.com/projects/vorpalgames/red-aegis-roleplaying-game
https://www.facebook.com/VorpalGames

Friday, September 12, 2014

Wimachanca

















Here's another illustration for Vorpal Games' Red Aegis. This one involved showing a day-to-night, orange-to-blue transition of a city (Wimachanca) high in the Andes, built around a huge pyramid. It was difficult to work out the color transition in this one. I don't paint cities much and I find that when I do work on a  picture like this, it can be a bit of a rabbit hole. I could have continued adding details and tweaking this one for days.

As in the previous post, I've included the preliminary sketch and the grayscale study.


You can learn more about Red Aegis at the links below:

https://www.kickstarter.com/projects/vorpalgames/red-aegis-roleplaying-game
https://www.facebook.com/VorpalGames