Saturday, November 21, 2015
This is the last of the illustrations I did for Pathfinder Bestiary 5. It depicts a giant, primitive shark with a crab-like carapace and a hook-like tail. Even though this is a spot illustration, I really tried to convey an underwater atmosphere in this one.
Friday, November 20, 2015
Here's another illustration from Pathfinder Bestiary 5. This one shows a "Capramace", described to me as a "feral, goat-man monster" that's "wildly chasing a victim". My assignment was just to show the monster so there's no victim here... unless of course you feel victimized by the sight of a hideous goat man.
Unlike the last few illustrations I've posted from this project, this creature isn't my own design. I was provided with a reference created by another artist which showed the creature in a crouch. My job was to re-interpret him into a more dynamic running pose.
Thursday, November 19, 2015
Here's a fantasy take on a real creature: the Heikegani crab, which is also referred to as the Japanese Ghost Crab. According to Japanese folklore, Heikegani crabs contain the souls of fallen samurai warriors. The version I painted isn't dramatically different from the real thing but the suggestion of a face on the back of the actual crab has been reinforced into a monstrous, distorted face. Plus, this crab wields a knife!
I'm not sure why a crab needs a knife but hey, knives are useful...
Painted for Pathfinder Bestiary 5.
Wednesday, November 18, 2015
Like the illustration I posted yesterday, this was painted for Paizo Publishing's Bestiary 5.
Tuesday, November 17, 2015
I painted this creature for the recently-released Bestiary 5 for Pathfinder, published by Paizo Publishing. It's a sort of humanoid salamander. I tried to give it a somewhat light touch since it's more of a whimsical creature than a "bad guy".
I love designing creatures like this.
Friday, November 13, 2015
Here's one more illustration (and one more statue) painted for Hearthstone: League of Explorers. I've included more process imagery this time because I thought the process behind this one might interest a few of you.
As you can see below, I began, as usual, with a line drawing. From there I began blocking in values, in gray, and building up the picture, all while knowing I intended to throw a spotlight onto the statue in the foreground and blur the partially carved statues in the background.
I began adding color and light, going with a very warm, yellow and brown color scheme. It's not a color scheme I use often and I thought it would be a challenge that would also suit the picture. At this stage, Art Director Jeremy Cranford helpfully suggested softening the rays of light so they weren't so distinct from one another (that helped the picture tremendously), adding some motes of dust (another good idea) and creating more color contrast by adding more cool color. That warm/cool contrast can really help a picture pop on a card.
Those suggestions led to the blue and gold version you see at the bottom of this post and, ultimately, to the final art you see above, which pushes the contrast between warm and cool colors even further. I'm still not sure which of these last two versions I prefer but I think the final art reads best in the Hearthstone card format.
Some pictures require the artist to go on a longer journey than others! I hope some of you find this info about the process behind this one interesting. If you have any questions, please don't hesitate to contact me.
Thursday, November 12, 2015
Here's another piece for Hearthstone: League of Explorers. The working title for this one was Giant Stone Statue. I think the final card is titled Investigate the Runes. Unlike the statue in the previous painting, this one's not moving but hopefully it's nice and imposing!
I've also included my value study in grays.