Saturday, March 18, 2017

Tar Creeper

This is another (smaller) tar creature painted for the latest Hearthstone expansion, Journey to Un’Goro. It's a companion piece to the larger tar elemental I recently posted.

I've included a preliminary sketch. As you can see, the pose was modified a little in the final art.


Thursday, March 9, 2017

Hearthstone: Tar Creature






















I painted this creature made of tar and bone for the latest Hearthstone expansion, Journey to Un'Goro. I'm not sure what the final card will be titled but now that the image has been revealed on Hearthstone's site, I can share the painting with you.

I've included my sketch for the painting as well. Both the sketch and the final art were created in Adobe Photoshop.

Sunday, February 26, 2017

More Inked Characters


Here are a few new characters I've recently drawn in pen and ink. In case anybody is curious, my method for these is very straightforward. I just start sketching on Strathmore 500 bristol (vellum surface) and once I've arrived at a character design I like,  I ink it using Micron pens. It's a very relaxing process.

Thursday, February 23, 2017

Sunday, February 5, 2017

More Ink Characters






















Here are a few more animal characters drawn in pen and ink. All of these drawings so far have been made in india ink on bristol board, using micron pens.

Sunday, November 6, 2016

Hearthstone: Gadgetzan Robot






































This artwork for the latest Hearthstone expansion, Mean Streets of Gadgetzan, was recently revealed so now I can share it with you. The illustration is for card named Wind-up Burglebot in the game. I'm grateful that art director Jeremy Cranford (one of the best in the biz) gave me the opportunity to paint this card. I love designing robots!

I thought I'd provide some insight into my process on this one. Drawing in Adobe Photoshop, I began with some loose doodles, just simple ideas for the robot character.  Once I had one I liked (see below), I refined the drawing, working out the shapes and details of the robot, the stolen items it's peddling and it's surroundings.

At that point, I created a new RGB file in Photoshop, placed the drawing into an alpha channel and set the opacity of that channel to 50% so I could see the drawing as I applied color but it wouldn't be overpowering. I use a channel for this rather than a layer because that way I don't risk accidentally painting on the layer that contains the drawing.

Using several custom brushes, I began blocking in colors, working loosely to establish the color scheme and basic lighting. I worked with a complimentary color scheme, juxtaposing the orange robot against a blue background to boost contrast between the two. Once the basics of lighting and color had been established, I started working out details, refining and separating shapes, building textures, pushing contrast, etc. After that, the piece was essentially complete. However, upon seeing how it would look when cropped into the Hearthstone card format, Jeremy and I agreed that the wall on the left side of the picture was an unnecessary distraction so I painted it out.