Sunday, July 30, 2017

Hearthstone: Cobalt Scalebane

This is my illustration for the card Cobalt Scalebane, part of the new Hearthstone expansion, Knights of the Frozen Throne. I've included the drawing as well.

Tuesday, July 25, 2017

Gnawer of Rocks

I've been waiting to show this for a while. It's the cover to a book I spent most of last year illustrating, titled Gnawer of Rocks. The book will be released in October and is published by Inhabit Media (you can pre-order it on Amazon now, just follow the link above). I see it as sort of a hybrid between a picture book and a graphic novel. The story is told sequentially, in panels and splash pages, but is painted and presented in a format similar to the picture book I illustrated for Inhabit Media a couple of years ago, On the Shoulder of a Giant. Like that book, this one is based on an Inuit myth, although this story is considerably darker. It concerns some children who wander into the lair of an ogress.

This was a challenging project for me but a rewarding experience and I'm hopeful that it will go over well. The story Louise Flaherty, who co-founded Inhabit Media, wrote the book. I found the story fascinating!

I'll be posting more from this project soon but for now, I hope you enjoy the cover art.

Tuesday, July 18, 2017

Hide and Seek process

Here's a glimpse into my process on the painting I posted yesterday:

I began with a line drawing, which can be seen in my previous post. Working in Photoshop, with the line drawing visible in an alpha channel (set to 50% black), I began establishing values in gray, using a soft round brush. Sometimes working out the basic lighting without color is easier because I can just focus on considerations like form and lighting. At this stage, I don't push the contrast as much because some of that work will be done in color.

Next, I began "glazing" color over the grayscale painting, applying it on layers. I used a combination of Color layers and Overlay layers at this stage. The latter can help brighten and enrich colors.

In the next stage, still using only one or two basic brushes, I begin pushing the lighting and contrast a bit more, adjusting the color scheme and adding a few additional details. I stayed with a pretty broad approach, trying to focus on the whole without getting too immersed in details. Getting the image to read well was most important at that stage.

Finally, I added detail and texture, using a combination of basic soft and hard round brushes that come with Photoshop and a few custom brushes I've designed or picked up from other artists. Edges were softened or further defined, forms were further developed and the details were gradually added. I did most of this work on one or two layers at most, flattening the image often as I worked. I find working this way rather than building the images on dozens of layers is closer to the experience of painting with real materials and, more importantly, it forces me to be decisive.

That said, layers can certainly be used to advantage. The colored smoke from the hookah was the final touch and that was painted in a single, light tone on a separate layer. I then selected the painted smoke on that layer and applied the color on a separate, Color layer. Once I was happy with it, that too was flattened down onto the final art.

Thanks for reading. I hope this post provided a bit of useful insight.

Monday, July 17, 2017

HEX: Hide and Seek

I recently painted this piece depicting a member of the rabbit-like shin'hare race riding a "shroomkin" for the game HEX: Shards of Fate. It was great fun to design the various elements, from the shin'hare character and his samurai armor to the mushroom mount, hookah, etc. There's a lot of color in this one and it took some time to figure out just how I wanted to handle the lighting and color scheme so perhaps I'll share some of the process for this piece tomorrow.

The preliminary drawing is included below.